Find the equation of angle bisectors between two lines, vectors, or three points with step-by-step solutions
An angle bisector is a line or ray that divides an angle into two equal angles. In geometry, every angle has exactly one internal bisector and one external bisector.
The internal bisector divides the angle into two equal parts, while the external bisector divides the angle's supplement into two equal parts.
Calculation steps will appear here after you click "Calculate".
There are several methods to find angle bisectors depending on the given information:
After using this calculator, you should be able to:
An angle bisector is a line, ray, or segment that divides an angle into two equal (congruent) angles. Think of it as the "halfway line" between two intersecting lines.
On the graph visualization:
Given: A₁x + B₁y + C₁ = 0 and A₂x + B₂y + C₂ = 0
Angle bisector equation: $$\frac{A_1x + B_1y + C_1}{\sqrt{A_1^2 + B_1^2}} = \pm \frac{A_2x + B_2y + C_2}{\sqrt{A_2^2 + B_2^2}}$$
Where:
Given vectors: $\vec{u} = \langle u_x, u_y \rangle$ and $\vec{v} = \langle v_x, v_y \rangle$
Internal bisector direction: $\frac{\vec{u}}{|\vec{u}|} + \frac{\vec{v}}{|\vec{v}|}$
External bisector direction: $\frac{\vec{u}}{|\vec{u}|} - \frac{\vec{v}}{|\vec{v}|}$
Where $|\vec{u}| = \sqrt{u_x^2 + u_y^2}$ is the vector magnitude
Problem: Find the internal bisector of the angle formed by lines y = 2x + 1 and y = -x + 4
(2x - y + 1)/2.236 = (x + y - 4)/1.414
Angle bisectors appear in:
This calculator uses double-precision floating point arithmetic. Results are accurate to the specified decimal places, but extremely small angles (near 0°) or nearly parallel lines may show numerical instability. For exact symbolic results, manual algebraic manipulation is recommended.
This tool is designed to enhance understanding, not replace learning. Use it to:
Remember: The goal is to understand why the formulas work, not just how to use the calculator.
Why does the unit vector method work?
When two vectors have the same length, their sum points exactly halfway between them. Unit vectors have length 1, so adding them creates a vector that bisects the angle. This is like walking one unit in the first direction, then one unit in the second direction - you end up halfway between.
Why the line formula uses distance normalization?
The expression |Ax + By + C|/√(A²+B²) gives the perpendicular distance from point (x,y) to the line. The angle bisector is the set of points that are equally distant from both lines, hence the equality.